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Sunday 15 January 2017

"Company of the Hardened Anvil" Pt 2.

Play by Post Game
"Company of the Hardened Anvil" Pt 2.

Roll 1 - Required DC 12 (+2) = 22
Roll 2 - Required DC 15 (+2) = 7
Roll 3 - Required DC 18 (+3) = 15

With very little prodding, Caventh was lucky, finding some old friends of his in one of the few small tent pubs set up to serve the soldiers. Bowyers he fought with years before, who gave him a good inkling of the groups found here. Officially the Savinyon Kingdom required every family to send no fewer than two male children to serve for two months (100 days) every Cycle (Year) in the military. Almost half served with the religious groups that came, from all of the good and lawfully aligned faiths. The Quadrane, the four holy gods of good alignment were the most worshiped and represented here, and Vassano, one of his own group served, Darras, Lord of the Downtrodden.

After the human churches, the dwarven military consisted of the next highest in number and might.  Apart of a multitude of families and clans, coming in here in equal numbers to serve a Power or to collect a pay - unlike the human volunteers who served their kingdom. Many of them hundreds of years ago were the workers and warriors that were stationed here. Their tents were larger in size and stayed to themselves mostly. Unlike the humans who helped to patrol both the tower and the ground around it, the dwarves stuck to the lower reaches. Considerably smaller in size, an elven and tenderfoot (halfling) and jahlen (ram-humanoids) also sent soldiers to serve alongside either dwarven or human counterparts.

Lastly, there were the scum, the lowest file, the mostly human mercenary bands that came for the legendary hordes of riches found in years past. Quite a few of the bands had an open place on their ranks, but most of them would have conflicting views with his own party members. There were dozens of these groups, almost as small as his own, that found a way to wedge themselves into the patrols and hunts.

If stuck, Caventh believed the faithful of Darras were the most obvious way to get permission to enter the Tower.  They would probably have to wait from two to three weeks on their own before being permitted to go into the Towers below...unless they could make some sort of arrangement.

Many stories have long been told of the Dark Tower as it has been a source of both legends and struggle for more than two hundred bloody years. soldiers first came to fight creatures that periodically emerged, then once the initial waves were pushed back, they mortals went inside, only to find more otherworldly creatures, which would eventually come back out in hordes. This up-down struggle kept on, as the mortals have never been able to find the primary portal to end the eternal dance. Students of the magical arts came here, some seemingly able to cast spells without effort, without losing the spell in their memory, but other times, in other places, lost spells or unable cast anything at all. Finders came with both of these, to find the unlost magic trinkets from other worlds. It was Bards that were favoured here in camp and in the tunnels, as songs were often heard in many of the rooms with no apparent musician or instrument. In camp, it was unlucky to refuse a favour. The musicians often called this place the Tower of Song. Clerics often came to the site, but many preferred to stay outside in the camps to care for the faithful instead of inside the Tower.

Rillo and Vassano go to the soldiers logs, where postings and messages were listed. This was where different groups were looking for servants or soldiers to join their ranks. None of them showed promise to get them closer to their goal  to enter the tunnels beneath the Dark Tower. Most were to run patrol or messages on the outside, not their preferred task. They gave up rather quickly, to have a few ales.

What next steps should the party take:

1. Investigate the tent of Darras for details on patrols? (DC 12)

2. Can the wizards gain any inkling into the area, tunnels or Tower? (DC 12 / 15 / 18)

3. Any weapons or equipment they can find that could be useful?  (DC 15)

4. Any other suggestions?


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