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Saturday 12 March 2016

Zunnel - Hair Beast (Rapunzel`s Daughters)

When I first started preparing ideas for the monsters that became my Candyland themed game, I listed every faeire tale that I could think of, and then posted brief, quick ideas about how I wanted to use them. This was one of many that I didn't have any immediate idea of how to use or how best to incorporate. This is my first second-gen creature, much more changed then many others.

Zunnel

CN (Good) Medium Fey
Init +4 Senses Low-light vision; Perception +16
 DEFENSE
AC 17 touch 14, flat-footed 13 (+4 Dex, +3 natural)
hp 60hp (11d6+22 con)
Fort +5, Ref +11, Will +10
DR 10   Immune    Resist 10 elemental Damage
 OFFENSE
Speed 30 ft.
Melee None
Special Attacks Hair +9 (1d6+5)    (treat as tentacle with 20 strength and 15 ft reach)
Spell Like Abilities (CL 9th)
12/day Bardic Performance - Countersong, Inspire, Distraction, Courage, Captivating, Fascination, Obsession, Slumber
Spells Prepared (CL 9th, Spells per day 4/4/3) (DC 16+spell level)
        3rd-Crushing Despair, Cure Serious Wounds, Dispel Magic, Lesser Geas
2nd-Hold Person, Mirror Image, Scare, Suggestion
1st-Cure Light Wounds, Hideous Laughter, Remove Fear, Unseen Servant
 STATISTICS
Str 10, Dex 18, Con 15, Int 15, Wis 17, Cha 23
Base Atk +5 CMB +10 CMD 24
Feats 6 total feats from HD   Dodge, Weapon Finesse, Focused Attack (Hair)
Skills Bluff +12, Diplomacy +13, Perception +16; Perform (Voice + Any 1)+18, Knowledge (Magic, Music, Religion) +10, Stealth +12 Sense Motive +10, Use Magic Device +10
Languages Fae, Common, Elven

 ECOLOGY
Environment  Candyland
Organization   Solitary or Pair  
Treasure Value  Treasure Average (Coins or gems)
 SPECIAL ABILITIES
Enhanced Criticals (Ex), If AC hit on their hair attack is +4 higher than what is needed, inflicts *2 base weapon dmg on critical confirmation rolls. If AC is +8 higher than what is needed, inflicts * 3 base weapon dmg on critical confirmation rolls.

A Zun (usually referred to as their plural Zunnel) appears as a slender and attractive human-like fae with long hair, pointy ears and most often residing in abandoned locations. Charming and elegant, they easily make allies and put tremendous efforts in their causes.  Appear as physically helpless, most are unwilling to wield a weapon in their physical defense.  Do not seem worried or threatened by common dangers as they rely on their bardic abilities. They do not put themselves directly in the line of fire either, of course they don't really need to.

While they do not take combat action, their hair does, having much higher strength and the capacity to strangle opponents. Their hair is fully cognizant & able to take action independent of the body. The reach of their hair enables the Zun to dispatch foes without having to face them directly. The hair's priority is the safety of the Zun and any weaker creatures around her. The Zun is conscious of their defender but take actions in their own way (Spells and contacts) to defuse dangerous situations first, but know their hair will protect them. Any time the Zun feels threatened due to injury, they flee

They are not evil, but very chaotic and generally untrusting of males. They are the generational offspring of Rapunzel, not her children but the third or later generation. Rapunzel's daughters were wed to selfish, controlling men who took advantage of them. They fled to the fae world for respite, and were transformed for helping those in need. Most are apart of femme cults dedicated to protecting women and creatures smaller than them. They often build traps (both physical and mental / word games) to ensnare men to catch them for both real and perceived crimes. 

Most tend toward female partners. While initially mistrusting they can become allies or much closer with males who show bravery, wit and serve forces of good. Their hair can always assist a Zunnel, after it steps down from their  but is much less likely to be ever needed, if they are never threatened.

Spells as 9th level Bard - usually calming or other peaceful attacks.

Hair Attacks: The Zunnel`s hair is the primary combat attack. It is considered to have a 20 strength (+10 on the Zunnels strength score.) It can grab any basic weapon, or use the environment around it to protect the Zunnel. If it attempts to strangle, it does 1d6 + 5 damage, But it can also strangle as noted above.

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