Blog Archive

Wednesday 31 December 2014

Random Encounter Tables (City)

Encounters - roll as needed when situation is unplanned. My personal rule is as a DM we can decide anything, including not to use these tables. But, if I choose to roll, the roll rules.

Race*
01-70 Human
71-75 Dwarf
76-80 Tenderfoot    (Halfling)
81-85 Elf
86- 88 Sylph            (Winged Humanoids)
89-90 Ogren             (Mostly civilized Ogres)
91-92 Lizardith        (Lizardmen)
93       Quillian         (Humanoid Purcupines that can throw their quills)
94      Jahlen             (Golden Horned Ram Humanoid)
95      Charr               (Pale skinned humanoids with magical armaments)
96      Gargoyle         (Stone figures that haunt towers)
97      Minotaur
97      Jackalla            (furred jackal humanoids that hunt undead)
98      Phaetox            (Flame winged humanoids that cannot tell untruths)
99      Clockwork       (Sentient Mechanoid with freewill)
00      DM's Choice

*The first four selections in the race table can be replaced with each other. So if in a Dwarf city, they take the top choice, and humans go to the next tier.


Basic City Encounter Table
01-08 Beggar or Poor Man
09-12 Cleric (3rd - 5th)
13-16 Undead (roll again **)
17-18 Animals (Swarm, Rats, Insects)
19-20: Pet
21-25: Drunk (Roll Again)
26-28: Gentleman, Nobleman or Rogue (3rd-10th)
29-34: Guild Member or Craftsmen
35-36: Mercenary or City Guard (1st-3rd)
37-40: Dancer, Harlot or Rogue (3rd-10th)
41-45: Labourer
46-55: Worker (2nd-5th)
56-65: Merchant
66-68: Nobleman (5th - 8th lev)
69-70: Busker or Bard (3rd - 6th)
71-72: Animal Handler or Stabler
73-75: Sailor, Dockhand or Labourer
76-80: Visitors or Pilgrims
81-83: Knight or Paladin (3rd - 8th)
84-85: Sorcerer (3rd - 5th)
86-88: Child or Apprentice
89-90: Guild Officer
91-92: Disguised (Roll again)
93-95: Shapechanger (Lycanthrope, Doppleganger, Rakshasa, etc)
96+: DM's Choice

Random Building 
01-04: Artist, Bard, Busker or Entertainer
05-06: Herbalist or Apthecary
07-08: Brewer or Bartender
09-12: Baker or Miller
13-15: Mason, Construction or Wood Worker
16-17: Advocate, Alderman or City Councillor
18-19: Weaver, Tailor, or Leather-Worker
20-24: Shantal (Prostitute)
25-26: Pet-Master, Animal Handler or Taxidermist
27-29: Stabler or Horse-Handler
30: Locksmith, Clocksmith or Tinkersmith
31-32: Jeweler or Goldsmith
33-35: School-Master, Lecturer or Teacher
36-45: Sailor, Dockworker or Labourer
46-48: Librarian, Scribe or Cartographer
49-50: Psychic or Astrologer
51-53: Salonist, Barber, Stylist or Cosmetician
54: Undertaker
55-56: Hooper
57-58: Major Domo, Secretary, Buttler or Herald
59-60: Labourer
61-65: Blacksmith or Armourer
66-70: Food-Worker or Chef
71-73: Moneylender or PawnSmith
74-76: Tobbaconist or Perfumer
77-80: Charcoil, Burning Oil or Fireworks
81-82: Brassworker
83-85: Farmer, Flowerist, Gardener
86-90: Servicing Industry
91-94: Trader
95-98: Auctioneer
99+: DM's Choice

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